Procedural Terrain Generation

This is something I’ve had in a semi-finished state for a long time. It’s just had a bug I haven’t had time to really look at for a while, and the shader wasn’t that special. This is a terrain generator with a focus on RTS-style terrain. That means clearly walkable and non-walkable regions, and flattened walkable regions.

I may write an article on this, in which case I’ll release the source. There’s already a paper on this method, but it skips some of the important parts (like generating the noise) in favor of covering the more inventive algorithms, so I figure I could write something to cover it all (time allowing).

You can download the demo below. WASD and QE control the camera, clicking and dragging with the mouse rotates the camera, holding F will display walkable areas, and pressing G will generate a new terrain.

Download the Windows Installer

3 Responses to “Procedural Terrain Generation”

  1. Eduardo Costa Says:

    No source and no paper yet? :(

  2. Cargh Says:

    Would really like to see an article written on this, and to see how its done.

  3. Major Gilberti Says:

    Hey, not sure if you got my other message but my husband and I really like your blog. :) We’re both bloggers ourselves, and he insisted that I message you. We used to spend a bunch of time writing blog posts, giving are all, but we weren’t generating much of an income, which is okay because we love to write hehe. That is until we found this site: http://myweeklyincomesecrets.info The guide (which is FREE for the next day or two I think) taught us how to actually turn our blog posts into COLD HARD CASH. Cool, right?! It took a couple days to get a hang of it, but now we’re making $4,500+ A MONTH! Give it a look, I hope it helps you as much as it did us. :) http://myweeklyincomesecrets.info/

Leave a Reply