Seems like forever since I updated.

What have I been up to you ask? Well, getting married to my sweetheart mostly. I also got a new job and moved to the Seattle area (all of the above within about 2 weeks). The dust has finally settled a bit, so I’m here to tell you that I’m still alive and kicking, and now live within a stone’s throw of Microsoft (literally – assuming I can throw something across the street).

I’m working at Digini (now known as Blade Games) on Blade 3D. What is Blade 3D you ask? I imagine you would – I didn’t know what it was when I first looked at it.

Blade 3D is a game engine with a full-featured IDE, built with XNA and covered in awesome sauce. At first glance it looks like a level designer. Delve a bit deeper though and you’ll find the extensible component system and the scripting system (scripts are written in full C#, complete with IDE!) Don’t like touching code? No problem! You can do all the logic through the logic diagrams – just add nodes of functionality and connect them together.

Basically, it’s a game designer’s dream. You can edit a scene really easily, then add gameplay logic just as easily. Don’t have art? No problem! There’s a marketplace with lots of free art, and plenty of really nice assets at a cheap price.

I really suggest viewing the video tutorials on the site for more information about the product – they give a pretty thorough look at all the different features. There should also be a trial version coming along soon.

So what do I work on? Well, I just finished a long two months with the FBX SDK. If you’ve ever seen it, you’ll know how exhausting figuring it out can be. Not to mention it’s all in C++, which is a bear to fight with once you get really used to C#. After a long battle with the SDK though, I finally produced a very functional importer for FBX, Collada, 3DS and OBJ files. This replaces the outdated libraries we were using and gives us the ability to really spit-shine our art pipeline.

Aside from that, I’ve been working a bit on the logic diagrams system, as well as various other areas in the engine.

So that’s what I’ve been up to. I got married, employed, and moved late last year – all within a span of two weeks. It’s been pretty crazy, but completely awesome as well.