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	<title>Comments on: Finished with College</title>
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		<title>By: darmowe filmy porno</title>
		<link>http://www.kyleschouviller.com/uncategorized/finished-with-college/comment-page-1/#comment-79805</link>
		<dc:creator>darmowe filmy porno</dc:creator>
		<pubDate>Fri, 16 Dec 2011 11:13:22 +0000</pubDate>
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		<description>My brother recommended me to this blog. He was absolutely right. This post really meets my expectations. It&#039;s hard to imagine how much time I spent on that information. Thanks - Kathy</description>
		<content:encoded><![CDATA[<p>My brother recommended me to this blog. He was absolutely right. This post really meets my expectations. It&#8217;s hard to imagine how much time I spent on that information. Thanks &#8211; Kathy</p>
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		<title>By: shailendra</title>
		<link>http://www.kyleschouviller.com/uncategorized/finished-with-college/comment-page-1/#comment-49238</link>
		<dc:creator>shailendra</dc:creator>
		<pubDate>Mon, 11 Jul 2011 10:10:08 +0000</pubDate>
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		<description>need to know more about quad tree</description>
		<content:encoded><![CDATA[<p>need to know more about quad tree</p>
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		<title>By: Kyle Schouviller</title>
		<link>http://www.kyleschouviller.com/uncategorized/finished-with-college/comment-page-1/#comment-75</link>
		<dc:creator>Kyle Schouviller</dc:creator>
		<pubDate>Tue, 05 Jun 2007 22:21:18 +0000</pubDate>
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		<description>Sorry for the delayed response - moving back home has been pretty insane (not to mention getting caught up on the DBP competition).  I&#039;m hoping to get going again soon with some tutorials or at least some interesting tidbits.

Gene:
Here&#039;s the one I read a long time ago:
http://www.gamasutra.com/features/19990917/infinite_02.htm
It&#039;s a good introduction to the subject, and you can probably start making your own random numbers from it.
If you want to look into the academics of the problem, look at
http://en.wikipedia.org/wiki/Random_number_generator
I believe the Mersenne twister is one of the best pseudo-random number generators.
http://en.wikipedia.org/wiki/Mersenne_twister
C#: http://www.codeproject.com/csharp/CsharpMersenneTwister.asp

Huw:
I think these are much better articles than I could write at the moment:
http://maven.smith.edu/~mcharley/bsp/createbsptree.html
http://www.gamedev.net/reference/articles/article657.asp</description>
		<content:encoded><![CDATA[<p>Sorry for the delayed response &#8211; moving back home has been pretty insane (not to mention getting caught up on the DBP competition).  I&#8217;m hoping to get going again soon with some tutorials or at least some interesting tidbits.</p>
<p>Gene:<br />
Here&#8217;s the one I read a long time ago:<br />
<a href="http://www.gamasutra.com/features/19990917/infinite_02.htm" rel="nofollow">http://www.gamasutra.com/features/19990917/infinite_02.htm</a><br />
It&#8217;s a good introduction to the subject, and you can probably start making your own random numbers from it.<br />
If you want to look into the academics of the problem, look at<br />
<a href="http://en.wikipedia.org/wiki/Random_number_generator" rel="nofollow">http://en.wikipedia.org/wiki/Random_number_generator</a><br />
I believe the Mersenne twister is one of the best pseudo-random number generators.<br />
<a href="http://en.wikipedia.org/wiki/Mersenne_twister" rel="nofollow">http://en.wikipedia.org/wiki/Mersenne_twister</a><br />
C#: <a href="http://www.codeproject.com/csharp/CsharpMersenneTwister.asp" rel="nofollow">http://www.codeproject.com/csharp/CsharpMersenneTwister.asp</a></p>
<p>Huw:<br />
I think these are much better articles than I could write at the moment:<br />
<a href="http://maven.smith.edu/~mcharley/bsp/createbsptree.html" rel="nofollow">http://maven.smith.edu/~mcharley/bsp/createbsptree.html</a><br />
<a href="http://www.gamedev.net/reference/articles/article657.asp" rel="nofollow">http://www.gamedev.net/reference/articles/article657.asp</a></p>
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		<title>By: Huw</title>
		<link>http://www.kyleschouviller.com/uncategorized/finished-with-college/comment-page-1/#comment-67</link>
		<dc:creator>Huw</dc:creator>
		<pubDate>Thu, 24 May 2007 11:08:46 +0000</pubDate>
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		<description>The other sites with tutorials on quatrees are difficult to understand but your tutorial makes so much more sense. How about Binary Space Partitioning that FPS games make use of? There&#039;s nothing but highly complicated mathematics posted around with no easy examples.</description>
		<content:encoded><![CDATA[<p>The other sites with tutorials on quatrees are difficult to understand but your tutorial makes so much more sense. How about Binary Space Partitioning that FPS games make use of? There&#8217;s nothing but highly complicated mathematics posted around with no easy examples.</p>
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	<item>
		<title>By: Gene</title>
		<link>http://www.kyleschouviller.com/uncategorized/finished-with-college/comment-page-1/#comment-65</link>
		<dc:creator>Gene</dc:creator>
		<pubDate>Wed, 23 May 2007 07:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/index.php/finished-with-college/#comment-65</guid>
		<description>I know mine is difficult from scratch and probably really easy to just find already done, but I currently need to know how to make decently randomized numbers in C++.  Preferably without using a lot of memory.  I mean more random that the standard srand() stuff.</description>
		<content:encoded><![CDATA[<p>I know mine is difficult from scratch and probably really easy to just find already done, but I currently need to know how to make decently randomized numbers in C++.  Preferably without using a lot of memory.  I mean more random that the standard srand() stuff.</p>
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