Finished with College
I finished my final final exams last week, and I’m now packing up to head back to the United States. After handling the jet lag, I’m thinking I’ll write a new tutorial. What would you like to see? Let me know by posting in the comments - I’ll read them all and then decide next week when I’m finally home.
May 23rd, 2007 at 12:38 am
I know mine is difficult from scratch and probably really easy to just find already done, but I currently need to know how to make decently randomized numbers in C++. Preferably without using a lot of memory. I mean more random that the standard srand() stuff.
May 24th, 2007 at 4:08 am
The other sites with tutorials on quatrees are difficult to understand but your tutorial makes so much more sense. How about Binary Space Partitioning that FPS games make use of? There’s nothing but highly complicated mathematics posted around with no easy examples.
June 5th, 2007 at 3:21 pm
Sorry for the delayed response - moving back home has been pretty insane (not to mention getting caught up on the DBP competition). I’m hoping to get going again soon with some tutorials or at least some interesting tidbits.
Gene:
Here’s the one I read a long time ago:
http://www.gamasutra.com/features/19990917/infinite_02.htm
It’s a good introduction to the subject, and you can probably start making your own random numbers from it.
If you want to look into the academics of the problem, look at
http://en.wikipedia.org/wiki/Random_number_generator
I believe the Mersenne twister is one of the best pseudo-random number generators.
http://en.wikipedia.org/wiki/Mersenne_twister
C#: http://www.codeproject.com/csharp/CsharpMersenneTwister.asp
Huw:
I think these are much better articles than I could write at the moment:
http://maven.smith.edu/~mcharley/bsp/createbsptree.html
http://www.gamedev.net/reference/articles/article657.asp