Back Online

I’m back online! Well, sort of. I’m living in Scotland now, and my University’s internet only allows HTTP connections (or a very limited set of connections through their proxy, which does not include FTP). That I managed to move this site to a new webhost and get it up and running is just short of miraculous.

So what have I been up to? Well, I finished last semester and stopped working on my engine. Part of this was because of the move to Scotland, and part was that I decided to start working on something in three dimensions, as the majority of my work so far has been in two. It’s been a blast so far. I’m working on some volumetric rendering in XNA, and it’s been teaching me a lot. Already I’ve expanded my knowledge greatly in multi-threading, shaders, GPU pipelines and many other interesting subjects. Apparently rendering large volumes in real-time on consumer hardware requires some form of wizardry that is levels above my current experience. I’m quickly racking up experience though, and hopefully will achieve magician status soon.

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