Displacement Generator

Displacement Generator

I’ve always enjoyed procedural generation, especially of terrain. This small project generates terrain maps and then saves them to a displacement map in a VMF file, ready to be loaded in Hammer and used in a level for a Source engine game.

All of the generation parameters can be modified, and the terrain can also be saved as a height map for use in other software.


  • Coming Soon


  • 2012


  • C++
  • C++/CLI