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	<title>Comments on: Voice-assisted AI</title>
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		<title>By: Kyle Hayward</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/comment-page-1/#comment-743</link>
		<dc:creator>Kyle Hayward</dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-743</guid>
		<description>Heh, pretty cool demo. It is a little odd why more games don&#039;t do it. Games like Brothers in Arms could benefit greatly from voice commands.

Tom Clancy&#039;s Endwar I think used voice recognition for all the commands in the game.</description>
		<content:encoded><![CDATA[<p>Heh, pretty cool demo. It is a little odd why more games don&#8217;t do it. Games like Brothers in Arms could benefit greatly from voice commands.</p>
<p>Tom Clancy&#8217;s Endwar I think used voice recognition for all the commands in the game.</p>
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		<title>By: Kyle Schouviller</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/comment-page-1/#comment-742</link>
		<dc:creator>Kyle Schouviller</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-742</guid>
		<description>Ah, I didn&#039;t see that.  Wonder why it&#039;s not in more games.</description>
		<content:encoded><![CDATA[<p>Ah, I didn&#8217;t see that.  Wonder why it&#8217;s not in more games.</p>
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		<title>By: Joel Martinez</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/comment-page-1/#comment-741</link>
		<dc:creator>Joel Martinez</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-741</guid>
		<description>oh, and I totally forgot to include ... very awesome! :-) I do wish XNA would give you access to the xbox live headset data ... would be cool to include this in an xna game that runs on the xbox</description>
		<content:encoded><![CDATA[<p>oh, and I totally forgot to include &#8230; very awesome! <img src='http://www.kyleschouviller.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I do wish XNA would give you access to the xbox live headset data &#8230; would be cool to include this in an xna game that runs on the xbox</p>
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		<title>By: Joel Martinez</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/comment-page-1/#comment-740</link>
		<dc:creator>Joel Martinez</dc:creator>
		<pubDate>Mon, 15 Sep 2008 15:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-740</guid>
		<description>Socom 2 on the ps2 had this capability: http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&amp;game=socom2

&quot;The voice headset, which is NOT included with SOCOM II, is a very important piece of the game. The headset which was bundled with SOCOM I, or the new and improved headset which is now only sold separately, is integral for really experiencing the game as it was meant to be. In addition to vocally commanding your units to perform certain actions (Examples: &quot;Bravo..Deploy..Read Smoke&quot; or &quot;Fireteam..Lead to..Charlie&quot;)&quot;</description>
		<content:encoded><![CDATA[<p>Socom 2 on the ps2 had this capability: <a href="http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&amp;game=socom2" rel="nofollow">http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&amp;game=socom2</a></p>
<p>&#8220;The voice headset, which is NOT included with SOCOM II, is a very important piece of the game. The headset which was bundled with SOCOM I, or the new and improved headset which is now only sold separately, is integral for really experiencing the game as it was meant to be. In addition to vocally commanding your units to perform certain actions (Examples: &#8220;Bravo..Deploy..Read Smoke&#8221; or &#8220;Fireteam..Lead to..Charlie&#8221;)&#8221;</p>
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