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	<title>Comments for Kyle Schouviller</title>
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	<link>http://www.kyleschouviller.com</link>
	<description></description>
	<pubDate>Wed, 19 Nov 2008 23:16:37 +0000</pubDate>
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		<title>Comment on Alpha of Screensaver Available by Kyle Schouviller</title>
		<link>http://www.kyleschouviller.com/xna/alpha-of-screensaver-available/#comment-1185</link>
		<dc:creator>Kyle Schouviller</dc:creator>
		<pubDate>Fri, 14 Nov 2008 00:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/alpha-of-screensaver-available/#comment-1185</guid>
		<description>I don't think I actually do handle dual monitors.  It requires a graphics device for each I'm pretty sure (been a while since I've done that sort of stuff).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I actually do handle dual monitors.  It requires a graphics device for each I&#8217;m pretty sure (been a while since I&#8217;ve done that sort of stuff).</p>
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		<title>Comment on Step Seven: Alpha 1 by Matt C</title>
		<link>http://www.kyleschouviller.com/xna/step-seven-alpha-1/#comment-1172</link>
		<dc:creator>Matt C</dc:creator>
		<pubDate>Thu, 13 Nov 2008 01:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/step-seven-alpha-1/#comment-1172</guid>
		<description>Hey whats up dude, I found your website by google-ing "XNA need music" and you came up. I'm a 23 year old upstate NY dude with a home studio, I produce bands, make rap beats, make my own dance music, have done music for commercials and an indie film but all on a very small scale SOO...

I wanted to get into doing XNA game music, Im not asking for money unless you feel generous, I just honestly want to get into stuff like this and be a part of it.

www.myspace.com/matthewcoreyproductions    is my music myspace, i wont have a legit website for a few weeks but that has some of the original movie music "Las Mil Mascaras" Ive done, also I can send a sampler of some of my more techno dance stuff.

My email is mattreveal@gmail.com , hit it up and maybe we could work on some stuff!</description>
		<content:encoded><![CDATA[<p>Hey whats up dude, I found your website by google-ing &#8220;XNA need music&#8221; and you came up. I&#8217;m a 23 year old upstate NY dude with a home studio, I produce bands, make rap beats, make my own dance music, have done music for commercials and an indie film but all on a very small scale SOO&#8230;</p>
<p>I wanted to get into doing XNA game music, Im not asking for money unless you feel generous, I just honestly want to get into stuff like this and be a part of it.</p>
<p><a href="http://www.myspace.com/matthewcoreyproductions" rel="nofollow">http://www.myspace.com/matthewcoreyproductions</a>    is my music myspace, i wont have a legit website for a few weeks but that has some of the original movie music &#8220;Las Mil Mascaras&#8221; Ive done, also I can send a sampler of some of my more techno dance stuff.</p>
<p>My email is <a href="mailto:mattreveal@gmail.com">mattreveal@gmail.com</a> , hit it up and maybe we could work on some stuff!</p>
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		<title>Comment on Interaction Design by Raoul Duke</title>
		<link>http://www.kyleschouviller.com/uncategorized/interaction-design/#comment-1165</link>
		<dc:creator>Raoul Duke</dc:creator>
		<pubDate>Tue, 11 Nov 2008 23:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/interaction-design/#comment-1165</guid>
		<description>d00d! you are so totally hired! well, as soon as i can scrape together some VC that is. (it boggles my mind how 99.9% of all software has user interface that is blatantly obviously pure loathing and evil. and it boggles further that apparently *nobody notices*!)</description>
		<content:encoded><![CDATA[<p>d00d! you are so totally hired! well, as soon as i can scrape together some VC that is. (it boggles my mind how 99.9% of all software has user interface that is blatantly obviously pure loathing and evil. and it boggles further that apparently *nobody notices*!)</p>
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		<title>Comment on Alpha of Screensaver Available by Aaron</title>
		<link>http://www.kyleschouviller.com/xna/alpha-of-screensaver-available/#comment-1113</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 01 Nov 2008 23:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/alpha-of-screensaver-available/#comment-1113</guid>
		<description>How about doing a config dialog box?
That way you can have the users browse to a place and get a config file.

How do you handle dual monitors?</description>
		<content:encoded><![CDATA[<p>How about doing a config dialog box?<br />
That way you can have the users browse to a place and get a config file.</p>
<p>How do you handle dual monitors?</p>
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		<title>Comment on Coming Soon! by Kyle Schouviller</title>
		<link>http://www.kyleschouviller.com/xna/coming-soon/#comment-1018</link>
		<dc:creator>Kyle Schouviller</dc:creator>
		<pubDate>Mon, 13 Oct 2008 07:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/xna/coming-soon/#comment-1018</guid>
		<description>Oh, and 10 Internets if you get the reference. ;)</description>
		<content:encoded><![CDATA[<p>Oh, and 10 Internets if you get the reference. <img src='http://www.kyleschouviller.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>Comment on Voice-assisted AI by Kyle Hayward</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/#comment-743</link>
		<dc:creator>Kyle Hayward</dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-743</guid>
		<description>Heh, pretty cool demo. It is a little odd why more games don't do it. Games like Brothers in Arms could benefit greatly from voice commands.

Tom Clancy's Endwar I think used voice recognition for all the commands in the game.</description>
		<content:encoded><![CDATA[<p>Heh, pretty cool demo. It is a little odd why more games don&#8217;t do it. Games like Brothers in Arms could benefit greatly from voice commands.</p>
<p>Tom Clancy&#8217;s Endwar I think used voice recognition for all the commands in the game.</p>
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		<title>Comment on Voice-assisted AI by Kyle Schouviller</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/#comment-742</link>
		<dc:creator>Kyle Schouviller</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-742</guid>
		<description>Ah, I didn't see that.  Wonder why it's not in more games.</description>
		<content:encoded><![CDATA[<p>Ah, I didn&#8217;t see that.  Wonder why it&#8217;s not in more games.</p>
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		<title>Comment on Voice-assisted AI by Joel Martinez</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/#comment-741</link>
		<dc:creator>Joel Martinez</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-741</guid>
		<description>oh, and I totally forgot to include ... very awesome! :-) I do wish XNA would give you access to the xbox live headset data ... would be cool to include this in an xna game that runs on the xbox</description>
		<content:encoded><![CDATA[<p>oh, and I totally forgot to include &#8230; very awesome! <img src='http://www.kyleschouviller.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> I do wish XNA would give you access to the xbox live headset data &#8230; would be cool to include this in an xna game that runs on the xbox</p>
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		<title>Comment on Voice-assisted AI by Joel Martinez</title>
		<link>http://www.kyleschouviller.com/game-programming/voice-assisted-ai/#comment-740</link>
		<dc:creator>Joel Martinez</dc:creator>
		<pubDate>Mon, 15 Sep 2008 15:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/uncategorized/voice-assisted-ai/#comment-740</guid>
		<description>Socom 2 on the ps2 had this capability: http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&#38;game=socom2

"The voice headset, which is NOT included with SOCOM II, is a very important piece of the game. The headset which was bundled with SOCOM I, or the new and improved headset which is now only sold separately, is integral for really experiencing the game as it was meant to be. In addition to vocally commanding your units to perform certain actions (Examples: "Bravo..Deploy..Read Smoke" or "Fireteam..Lead to..Charlie")"</description>
		<content:encoded><![CDATA[<p>Socom 2 on the ps2 had this capability: <a href="http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&amp;game=socom2" rel="nofollow">http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&amp;game=socom2</a></p>
<p>&#8220;The voice headset, which is NOT included with SOCOM II, is a very important piece of the game. The headset which was bundled with SOCOM I, or the new and improved headset which is now only sold separately, is integral for really experiencing the game as it was meant to be. In addition to vocally commanding your units to perform certain actions (Examples: &#8220;Bravo..Deploy..Read Smoke&#8221; or &#8220;Fireteam..Lead to..Charlie&#8221;)&#8221;</p>
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		<title>Comment on Quadtree Code Design by Kyle Schouviller</title>
		<link>http://www.kyleschouviller.com/xna/quadtree-code-design/#comment-721</link>
		<dc:creator>Kyle Schouviller</dc:creator>
		<pubDate>Sun, 14 Sep 2008 03:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyleschouviller.com/index.php/quadtree-code-design/#comment-721</guid>
		<description>Sorry, I can't really write a paper or anything for you.  You're welcome to use my articles as a source if you want, but remember that I didn't really link to anywhere with a solid definition of a QuadTree, so I'm not sure how "official" of a source you could consider me.</description>
		<content:encoded><![CDATA[<p>Sorry, I can&#8217;t really write a paper or anything for you.  You&#8217;re welcome to use my articles as a source if you want, but remember that I didn&#8217;t really link to anywhere with a solid definition of a QuadTree, so I&#8217;m not sure how &#8220;official&#8221; of a source you could consider me.</p>
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