Archive for the 'Uncategorized' Category

On Vacation

Monday, April 2nd, 2007

A quick update before my blog dies in your feed readers - I’m on vacation for two weeks from now, so there won’t be any updates for a while. When I get back, I’m going to attempt to write some tutorials, so stay tuned!

Edit: It’s really annoying to have to clean up spam while I’m away - I’ll be working to get some better protection on my comment system when I’m back. To anyone who read through all of the spam: I’m sorry.

Update: I’m back, and hopefully most of the spam will stop. I found a few spam-blocking things (notably Bad Behavior), so the spam should calm down. Let me know if you have any problems posting comments.

Back Online

Monday, March 12th, 2007

Just a quick note to say that I’m back from the weekend and so is my site. Apparently it decided to take a vacation too.

I also wanted to note that my quietness is due to final projects. I’m finishing my Computer Science degree this spring, and final projects are taking over my life. I’m going to try to keep updating with some useful information though, so if there’s anything you’d like to see let me know. Maybe I can pull together a tutorial!

Edit: Okay, it’s working for real this time! *I hope*

Back Online

Friday, February 2nd, 2007

I’m back online! Well, sort of. I’m living in Scotland now, and my University’s internet only allows HTTP connections (or a very limited set of connections through their proxy, which does not include FTP). That I managed to move this site to a new webhost and get it up and running is just short of miraculous.

So what have I been up to? Well, I finished last semester and stopped working on my engine. Part of this was because of the move to Scotland, and part was that I decided to start working on something in three dimensions, as the majority of my work so far has been in two. It’s been a blast so far. I’m working on some volumetric rendering in XNA, and it’s been teaching me a lot. Already I’ve expanded my knowledge greatly in multi-threading, shaders, GPU pipelines and many other interesting subjects. Apparently rendering large volumes in real-time on consumer hardware requires some form of wizardry that is levels above my current experience. I’m quickly racking up experience though, and hopefully will achieve magician status soon.