Category Archives: Uncategorized
Written on April 20, 2010 at 1:22 pm, by Kyle Schouviller
I played around with some XSLT last night and came up with a pretty nice-looking design for viewing Obsidian Portal’s offline backups. They’ll be adding them soon, and I’ll post one on here when they do! Obsidian Portal is a great site for managing a D&D campaign. My group just started using it and it’s Continue Reading »
Written on February 28, 2009 at 12:54 am, by Kyle Schouviller
Seems like forever since I updated. What have I been up to you ask? Well, getting married to my sweetheart mostly. I also got a new job and moved to the Seattle area (all of the above within about 2 weeks). The dust has finally settled a bit, so I’m here to tell you that Continue Reading »
Written on October 13, 2008 at 5:33 pm, by Kyle Schouviller
Ziggyware is running an XNA Article Contest from now until November 30th. Write an article on an XNA topic and enter it in the contest and you could win! The prize is an Xbox 360 Elite! I’ll definitely be entering! Read more about it at Ziggyware.
Written on September 3, 2008 at 12:44 pm, by Kyle Schouviller
Dodgeball So, I woke up this morning excited to try out the new XBLA game, Pirates vs. Ninjas Dodgeball. As soon as I downloaded it and started the game, my fiancée said “hand me a controller, this looks like fun.” Now, there aren’t many games which pique her interest too, so I was even more Continue Reading »
Written on July 30, 2008 at 12:09 am, by Kyle Schouviller
I’m not dead! Really! I’ve just been very busy during the last few months. Turns out that once you decide to get married, your life is taken over by wedding planning until you’re married (well, at least if you decide to have a really short engagement). Oh, and yah, I’m getting married! So, in an Continue Reading »
Written on May 13, 2008 at 2:15 am, by Kyle Schouviller
Much later than anticipated, here is the source code for my screen saver, Particle Life – and a short discussion of some techniques used to make the screen saver. I used GPU processing, pre-rendered depth blurring, and some fun camera tricks. Particle Life Source Code GPU Processing You’ll see this in PositionsEffect.fx. Basically, I pre-generate Continue Reading »
Written on May 7, 2008 at 1:50 pm, by Kyle Schouviller
So, I was a little disappointed about the XNA 3.0 CTP when I read about it. It looked like the only big feature was Zune support (being without a Zune, or any friends who have a Zune, I have quite the lack of interest in developing for it). However, after a little prodding, it looks Continue Reading »
Written on February 29, 2008 at 3:21 am, by Kyle Schouviller
Looks like when I switched some stuff on my server, I nuked the feed! I fixed it, and hopefully you’re all getting this post as well as my last one! (I’m not dead yet!) Enjoy this screenshot of my in-development screen saver at huge resolution (not giant yet – haven’t got to test it on Continue Reading »
Written on January 23, 2008 at 7:14 pm, by Kyle Schouviller
My site will be down for a few days while I update some stuff. So if you’re watching my site – fear not, I’ll be back! edit: Looks like it didn’t take long to fix up! Let me know if you encounter any broken links!
Written on January 5, 2008 at 4:25 pm, by Kyle Schouviller
I’ve submitted a new tutorial to Ziggyware about creating a Depth of Field effect. It includes a lot of information about Gaussian Blurring as well. Check it out at Ziggyware. And If you like it, vote for it in the Ziggyware Holiday Contest.