Archive for the 'Graphics' Category

FlatRedBall Animation Demo

Wednesday, August 6th, 2008

I thought I’d post a quick note to post this, a demo of animation blending using FlatRedBall (along with some other nice tricks). This only took a day to put together, and most of that was finding the assets and debugging the movement code (since I wanted to show the blending).

The demo program can be downloaded from my portfolio page, and runs in 720p. The audio is a little weird, but it’s probably because I messed a lot with the sound processing in XACT. Enjoy!

Learning Blender

Thursday, March 15th, 2007

It’s been far too long since I’ve done any 3D modeling. In fact, when I decided to learn Blender a year or so ago, it took all of a few minutes to close it and let it sink into the dusty corners of my start menu. The interface made absolutely no sense to me, there were no help files, and I could barely see half of the stuff in the toolboxes.

I grew up on 3D Studio Max. Well, I actually learned 3D modeling on a very old freeware program that worked on Windows 95. In fact, it worked on a 200 mhz computer with no graphics card and something like 64 MB of RAM. I don’t remember the name of the program, but I spent a lot of time using it to prepare a 3D castle for my middle school’s medieval fair. It’s amazing how long it took to copy and move a wall on that computer. I’ll get a picture of the finished product sometime - it’s pretty neat (though resurrecting that computer long enough to get anything off of it might be a miracle).

My freshman dorm room - in Counter Strike.

So later I played around with 3D Studio Max for a while, but didn’t get very far. I was in high school by then, and was very busy with life (girls). The next time I touched a 3D modeling program was when I designed my dorm room (and hallway) as a map in Counter Strike. I actually finished most of the map before final projects crept up and took over my time. I’m still pretty happy with what I came up with though.

It’s been a few years since then, and I figured I should once again try out 3D modeling. There are a few concepts I just never picked up on that I’d like to better understand for programming. I also just like adding it to my skill set - I’ve always been an artist at heart. So this week I picked up Blender again.

I’m in the middle of final projects, so it’s probably a bad time to start anything. I’m also in the middle of a cold, so I should really be resting. I had a lot of fun though. I’ve been loosely following the Blender 3D online Wikibook - mostly just to figure out the controls and catch up to where I used to be as far as modeling. I’d say I did pretty good for a couple hours tonight:

Look what I did!

I just need a good poster with all of the Blender commands on it. The whole system is shortcut keys, and it’s maddeningly difficult to get used to, but I do agree that it’s a much quicker system once you get used to it.